Luminus Ultima
The world was once shining bright and full of light. But then came the darkness and its minions, who proceeded to envelop the land. They managed to consume every bit of light...
Except yours!
You must survive by using what little light you have as ammunition against the darkness - evolve, recharge, survive and carry on the fight, before the darkness snuffs out your light!
Left click to shoot.
P to Pause
Created for the gamedev.tv game jam 2024
Status | Prototype |
Platforms | HTML5 |
Author | doomlightning |
Genre | Action |
Made with | Godot |
Tags | Godot, Roguelike, Tower Defense |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- Bugfix and UtilityJun 09, 2024
Comments
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Beat it. It was fun. The straightaway at the beginning of the map makes later levels a tad easy, though.
Yes, that is my fault on my side.
Just at that time was thinking: "how to lay out the map". other than that, didn't work much on the map balance. didn't have time at that time.
I think I will continue working on that game further and maybe will lay out how the map and interact with the lighting overall work.
Anyway - thanks for playing and I'm glad you enjoyed it